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From Pathfinder Society Quest #18: Student Exchange, which isn't enabled.

Elite Commodore Sticky Fingers

CREATURE 2

variant Draxie

The mischievous dragon sprites called draxies have dueled their pixie cousins for the title of ultimate prankster for centuries. They exercise patience and planning to create the perfect pranks, spending months, or even years, on their efforts. One exception to their flighty nature is the elucrea, a lifelong bond between a draxie and a creature they're particularly fond of, typically one with a good sense of humor. According to draxie legend, a little piece of a draxie's spirit remembers being united as the ancient fey dragonet Elucredassa, and that causes draxies to yearn for such connections with others.


Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary, all sprites share a connection to magic and a diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.


Perception +6; low-light vision
Languages Common, Fey, Mwangi
Skills Acrobatics +8, Deception +9, Diplomacy +7, Nature +5, Stealth +10
Str -1, Dex +4, Con +0, Int +2, Wis +1, Cha +3

AC 18; Fort +8, Ref +11, Will +8
HP 30; Weaknesses cold iron 3

Speed 15 feet, fly 40 feet
Melee Jaws +10 (agile, finesse, magical, unarmed), Damage 1d6+4 bludgeoning
Melee Euphoric Spark +6 (magical), Damage 1d4+4 mental
Primal Innate Spells DC 19, attack +11; 1st Illusory Disguise (×2); Cantrips (1st) Figment, Light, Prestidigitation
Breath Weapon (emotion, incapacitation, mental, primal)

The draxie breathes pixie dust in a 15-foot cone, with a random effect determined each time they use their Breath Weapon. Roll 1d4 to determine the effect. Each creature in the area must succeed at a DC 16 Will save or be affected.

The draxie can't use Breath Weapon again for 1d4 rounds.

  1. The target takes the effects of the Charm spell.
  2. The target loses its last 5 minutes of memory.
  3. The target takes the effects of a Sleep spell.
  4. For 1 minute, the target is in a state of euphoria that makes it Stupefied 2 and Slowed 1.
Pathfinder Society Quest #18: Student ExchangeOGL