pf2e.fyi
From Pathfinder Society: Season 1, which isn't enabled.

Elite Duergar Taskmaster

CREATURE 3
Perception +10; darkvision
Languages Common, Dwarven, Sakvroth
Skills Athletics +9, Deception +9, Intimidation +9, Occultism +7, Religion +8, Survival +8
Str +2, Dex +0, Con +2, Int +0, Wis +2, Cha +3

AC 20; Fort +10, Ref +6, Will +10; +2 status to all saves vs. magic, iron mind
HP 45
Iron Mind

Duergar taskmasters automatically disbelieve all illusions of 1st level or lower.

Light Blindness

When first exposed to bright light, the duergar is blinded until the end of their next turn. After this exposure, light doesn't blind them again until after they spend 1 hour in darkness. However, as long as the duergar is in an area of bright light, they're dazzled.


Speed 20 feet
Melee Maul +10 (shove), Damage 1d12+4 bludgeoning
Divine Prepared Spells DC 20, attack +10; 1st Fear, Harm, Magic Weapon; Cantrips (2nd) Detect Magic, Shield
Occult Innate Spells DC 20, attack +10; 2nd Enlarge (Self Only), Invisibility (Self Only)
Take Them Down!

The duergar taskmaster smashes their maul into the ground and invokes Droskar's name to rally their allies to action. All allied duergars of equal or lower level that are within 20 feet of the duergar taskmaster gain a +1 status bonus to attack rolls and damage rolls until the end of the duergar taskmaster's next turn.

Effect: Take Them Down!

Pathfinder Society: Season 1OGL