pf2e.fyi
From Pathfinder Society Scenario #3-07: The Locked Lodge, which isn't enabled.

Elite Hell Hound (PFS 3-07)

CREATURE 4

Variant hell hound

A hell hound's appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features.


Perception +11; darkvision, scent (imprecise) 60 feet
Languages Diabolic; (can't speak any language)
Skills Acrobatics +10, Athletics +11, Stealth +10, Survival +11 (+13 to Track)
Str +4, Dex +3, Con +2, Int -2, Wis +2, Cha -2

AC 21; Fort +11, Ref +12, Will +9
HP 55; Immunities fire; Weaknesses cold 5

Speed 40 feet
Melee Jaws +15 (magical, unarmed, unholy), Damage 1d8+6 piercing plus 1d6 spirit plus 1d6 fire
Breath Weapon (divine, fire)

The hell hound breathes flames that deal 4d6+4 fire damage to all creatures in a 15-foot cone (DC 21 basic Reflex save).

The hell hound can't use Breath Weapon again for 1d4 rounds. If the hell hound would take fire damage or be targeted by a fire effect, its Breath Weapon recharges.

Pathfinder Society Scenario #3-07: The Locked LodgeOGL