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From Pathfinder Society Scenario #3-02: The East Hill Haunting, which isn't enabled.

Eloise's Ghost (1-2)

CREATURE 4

Variant ghost

Perception +10; darkvision
Languages Common
Skills Dwelling Lore +10, Stealth +12
Str -5, Dex +3, Con +0, Int +0, Wis +2, Cha +2
Site Bound

Eloise's ghost can't move more than 120 feet from the manor where she was buried.


AC 20; Fort +8, Ref +11, Will +8
HP 30, void healing, rejuvenation; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Rejuvenation (divine)

When Eloise's ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed fly 25 feet
Melee Ghostly Hand +13 (agile, finesse, magical), Damage 2d6+2 void
Frightful Moan (auditory, divine, emotion, fear, mental)

Eloise's ghost laments her fate, forcing each living creature within 30 feet to attempt a DC 21 Will save.

On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

Pathfinder Society Scenario #3-02: The East Hill HauntingOGL