pf2e.fyi

Elven Court Guard

CREATURE 13

In the tangled web of lineages, rivalries, and shifting alliances that is an elven noble court, aristocratic families employ bodyguards loyal to them alone.


Elves' long lives give them centuries to delve into studies, artistry, or exploration.


Perception +24; low-light vision; plus vigilance
Languages Common, Elven, Fey; plus one regional language
Skills Acrobatics +26, Athletics +23, Heraldry Lore +21, Intimidation +24, Society +19
Str +4, Dex +5, Con +2, Int +2, Wis +3, Cha +1
Vigilance

A court guard gains a +1 circumstance bonus on Perception checks to Sense Motive and Seek creatures, and if they succeed, they get a critical success instead.


AC 35; Fort +20, Ref +27, Will +23; +1 status vs. mental effects
HP 225
+1 Status vs. mental effects
Interposition
Trigger An ally within 15 feet of the guard would take damage

Effect The guard Strides. This movement does not trigger reactions, and the guard must end the Stride in a space adjacent to the ally. The guard then switches places with the ally, taking all damage and associated effects instead of the ally.

Speed 30 feet
Melee Elven Curve Blade +27 (finesse, forceful, magical), Damage 2d8+12 slashing
Melee Fist +26 (agile, finesse, nonlethal, unarmed), Damage 1d4+12 bludgeoning
Ranged Composite Longbow +27 (deadly d10, magical, propulsive, reload 0, volley 30, range increment 100 feet), Damage 2d8+10 piercing
Avenge the Fallen (fortune)
Frequency once per round
Requirements The guard is within 30 feet of the creature they were guarding, and that creature is either Dying or died since the guard's last turn

Effect The guard Strikes the creature that damaged their ally. They roll the attack roll twice and use the higher result.
Dancing Blade

The guard makes a Strike against a creature, then Strides. This Stride doesn't trigger reactions. If the guard ends this Stride in a different space adjacent to the same creature, they make another Strike against it. If both Strikes succeed, the creature is Off-Guard until the start of the guard's next turn. Each attack counts toward the guard's multiple attack penalty, but the penalty doesn't increase until they've made both attacks.

Pathfinder NPC CoreORC