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From Pathfinder Society Scenario #4-99: Blessings of the Forest, which isn't enabled.

Elven Grave Robber

CREATURE 1

Variant grave robber

Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions, and some include gifts that are thought to provide a boon in the afterlife. Such valuables can be easy pickings for those with no respect for-or fear of-the dead.


Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.


Perception +5; low-light vision
Languages Common, Elven
Skills Crafting +6, Deception +2, Intimidation +2, Society +6, Stealth +5, Underworld Lore +6
Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha -1
Infused Items

A grave robber carries the following infused items: 2 Bottled Lightning (Lesser), a Frost Vial (Lesser), and a Thunderstone (Lesser).

These items last for 24 hours, or until the next time the grave robber makes their daily preparations.


AC 17; Fort +7, Ref +7, Will +5
HP 18

Speed 30 feet
Melee Shovel +6, Damage 1d6+1 bludgeoning
Melee Dagger +6 (agile, finesse, versatile s), Damage 1d4+1 piercing
Melee Dagger +6 (thrown 10), Damage 1d4 piercing
Ranged Bottled Lightning (Lesser) (Infused) +7 (bomb, consumable, infused, splash, range increment 20 feet), Damage 1d6 electricity plus 1 electricity
Ranged Frost Vial (Lesser) (Infused) +7 (bomb, consumable, infused, splash, range increment 20 feet), Damage 1d6 cold plus 1 cold
Ranged Thunderstone (Lesser) (Infused) +7 (bomb, consumable, infused, splash, range increment 20 feet), Damage 1d4 sonic plus 1 sonic
Ranged Holy Water +7 (consumable, holy, splash, range increment 20 feet), Damage 1d6 spirit plus 1 spirit
Pathfinder Society Scenario #4-99: Blessings of the ForestOGL