Elysian Sheep
CREATURE 7 +18; low-light vision
Acrobatics +17, Athletics +15, Survival +16
Str +2, Dex +6, Con +4, Int -4, Wis +3, Cha -1
Nimble Grazer
Inclines and rocky areas are not difficult terrain for an Elysian sheep.
AC 25; Fort +15, Ref +18, Will +12; +1 status to all saves vs. magic
HP 140; Weaknesses unholy 5
+1 Status to All Saves vs. Magic
Cowardly
An Elysian sheep gains the Fleeing condition whenever it has the Frightened condition.
40 feet
Melee Horn +16 (unarmed), Damage 2d8+5 bludgeoning plus 1d6 spirit
Melee Hoof +16, Damage 2d6+5 bludgeoning plus 1d6 spirit
Trample
Medium or smaller, hoof, DC 24 basic Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Pathfinder #156: The Apocalypse ProphetOGL