Empowered Yollen Frivetti
CREATURE 10This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
10 feet. DC 26 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Yollen's signature spellstrike channels the ill will of Hell. He casts ignition, then makes a melee attack strike with his greataxe. If he successfully hits, he deals an additional 3d6 damage (6d6 on a critical hit) on top of the damage from ignition and the greataxe. This counts as two attacks for the purposes of multiple attack penalty, but the penalty does not apply until after Yollen completes this ability. Yollen cannot use Hellish Spellstrike again until he has recharge it using a single action with the concentrate trait, or cast his conflux spell.
Through his Nahyndrian-warshard concoction, Yollen voice becomes infused with the menacing weight of a tyrant devil. All non-allied creatures within 20 feet who can hear Yollen must attempt a DC 26 Fortitude save against 7d10 spirit damage.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Enfeebled 2 for 1 minute. The creature must also attempt a DC 26 Will save or be Slowed 2.
Critical Failure The creature takes double damage and is enfeebled 2 for 1 minute. The creature must also attempt a DC 26 Will save or be Paralyzed for 1 round.