pf2e.fyi
From Pathfinder Society Scenario #6-10: Once in Whispers, which isn't enabled.

Enhanced Brain Guzzler (Central Research)

CREATURE 7
Perception +15; darkvision
Languages Common, Necril
Skills Athletics +18
Str +3, Dex +2, Con +0, Int +3, Wis +0, Cha -2

AC 22; Fort +12, Ref +10, Will +15
HP 140, fast healing 7, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses electricity 10, slashing 10
Repair Nanites (Fast Healing 7)

The brain guzzler has integrated nanites that swarm over damage, healing it.

Cybernetics

The cybernetics of a brain guzzler can be disabled for 1 hour with a successful Disable a Device check. A brain guzzler's cybernetics are disabled for 1 hour if it takes any electricity damage. A brain guzzler with disabled cybernetics is Slowed 1 and can't use reactions.

Guzzle
Trigger The brain guzzler kills an enemy

Effect The brain guzzler breaks open its victim's skull and eats the brain. The brain guzzler gains knowledge of the victim's memories, and its Intelligence increases by +1. The victim can no longer be raised from the dead by any method that requires an intact corpse and rises as a zombie shambler the next day at dawn.
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Fist +14 (unarmed), Damage 3d6+5 bludgeoning
Ulna Bow

The brain guzzler fires with the ulna bow, which rips the ulna out of its own forearm and fires it at one target within 120 feet. The target must succeed at a DC 25 Reflex save or take 3d8+5 piercing damage. The ulna explodes on impact, dealing 4d8 piercing damage to adjacent creatures (DC 25 basic Reflex save). Once the ulna bow has been used once it can't be used again.

Pathfinder Society Scenario #6-10: Once in WhispersORC