Enormous Rat
CREATURE 3 +9; low-light vision
Acrobatics +8, Athletics +12, Stealth +8
Str +5, Dex +3, Con +3, Int -4, Wis +2, Cha -2
AC 19; Fort +10, Ref +8, Will +7
HP 45
35 feet
Melee Jaws +12 (unarmed), Damage 1d10+5 piercing plus Filth Fever plus Gnaw Bones plus Knockdown
Drag
Filth Fever (disease)
The Sickened and Unconscious conditions from filth fever don't improve on their own until the disease is cured.
DC 14 Fortitude
carrier with no ill effect (1d4 hours)
Sickened 1 (1 day)
Sickened 1 and Slowed 1 (1 day)
Unconscious (1 day)
dead
Gnaw Bones
A creature that's critically hit by an enormous rat must succeed at a DC 20 Fortitude save or become Wounded 1 as the creature's bones or cartilage are crushed by the rat's jaws.
Knockdown
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