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From Pathfinder Society Scenario #5-19: Demonic Afterparty, which isn't enabled.

Entodemonologist

CREATURE 3

Male human variant demonologist

Demonologists can pull a creature from the Abyss and bend it to their will... for a time.


Those initiated into the hidden truths and forbidden secrets of the world are forever transformed-or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.


Perception +11
Languages Chthonian, Common
Skills Academia Lore +7, Arcana +10, Demon Lore +11, Diplomacy +9 (+11 with demons), Religion +9
Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +2
Items Sickle, Scholarly Robes, Spell Component Pouch, Spellbook

AC 18; Fort +7, Ref +6, Will +9
HP 40

Speed 25 feet
Melee Sickle +10 (agile, finesse, trip), Damage 1d6+5 slashing
Arcane Prepared Spells DC 20, attack +12; 2nd Acid Arrow, Blur; 1st Fear (×2), Fleet Step; Cantrips (2nd) Acid Splash, Daze, Detect Magic, Light, Read Aura
Command Demon (auditory)
Requirements The entodemonologist has a demon ally in melee with an enemy

Effect The entodemonologist commands their ally to attack. The demon ally uses its reaction to make a Strike against its opponent.
Pathfinder Society Scenario #5-19: Demonic AfterpartyOGL