Esmira Vermidian
CREATURE 5Variant female phantom
Unlike the typical phantom, Esmira exists fully in the Ethereal Plane and cannot shift back and forth between this plane and the Universe.
As phantom, but if Esmira is reduced to 0 Hit Points by any means, her soul does not return to the River of Souls. Instead, her soul is drawn into the soul vortex in the vault under Bastardhall (area I).
Upon reaching rank 1, Esmira manifests a semi-physical body. She loses the incorporeal trait, her immunities and resistances, and her fly Speed, and gains a land Speed of 25 feet. She has a Strength modifier of +1, an Athletics modifier of +8, an AC of 21, 72 HP, and arcane innate spells. Her other statistics do not change.
Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.
Once Esmira is rank 1 and has a physical body, she gains the following arcane innate spells. As her rank increases, her arcane spell DC and spell attack modifier increase, and she gains additional innate spells.
Arcane Innate Spells DC 22, attack +14; 3rd Fireball, Haste; 2nd Dispel Magic, Invisibility, Resist Energy; 1st Charm, Force Barrage, Illusory Object; Cantrips (3rd) Detect Magic, Electric Arc, Light, Read Aura, Telekinetic Hand
Rank 2 DC 24, attack +16; 4th Fly; 3rd Slow. Her cantrips are heightened to 4th rank.
Rank 3 DC 26, attack +18; 5th Impaling Spike; 4th Translocate. Her cantrips are heightened to 5th rank.