Everburning Mammoth
CREATURE 8 +16; darkvision
Common, Hallit
Acrobatics +17, Athletics +18, Stealth +17
Str +5, Dex +5, Con +4, Int +1, Wis +4, Cha +0
AC 26; Fort +16, Ref +17, Will +16
HP 135, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Spurred by Death
An ally within 30 feet reduces a creature to 0 HP
The everburning mammoth uses Drink Blood on a creature that meets the ability's requirements.
30 feet
Melee Jaws +20 (finesse, unarmed), Damage 2d6+8 piercing plus Paralysis
Melee Claw +20 (agile, finesse, unarmed), Damage 2d6+6 slashing plus Grab
Drink Blood (divine)
A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the everburning mammoth's reach
The everburning mammoth tears into the creature with its jaws and gorges itself on the victim's blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is Drained 1, and the everburning mammoth regains 15 healing HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the everburning mammoth but increases the victim's drain value by 1.
Paralysis (incapacitation, occult)
Pathfinder #177: Burning TundraOGL