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Expedition Leader

CREATURE 9

Full-scale expeditions require a central leader. Expedition leaders tend to have level heads in dangerous situations and can make decisions quickly when time is of the essence.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.


Perception +21
Languages Common, Erutaki, Skald, Tien, Varki
Skills Acrobatics +20, Athletics +20, Diplomacy +18, Nature +19, Scouting Lore +21, Survival +18
Str +4, Dex +2, Con +4, Int +2, Wis +3, Cha +0
Familiarity with the Land

The expedition leader isn't affected by severe weather and ignores difficult terrain.

Memories of Expeditions Past
Frequency once per day
Trigger The expedition leader fails a Survival check

Effect The expedition leader rethinks their choices based on prior experience. The degree of success increases by one step, from critical failure to failure or from failure to success.
On Guard

When the expedition leader Scouts, they grant their party a +2 circumstance bonus to their initiative rolls.

Effect: On Guard


AC 27; Fort +21, Ref +18, Will +15
HP 160
Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 25 feet
Melee Machete +21 (deadly d8, magical, sweep), Damage 2d6+10 slashing
Melee Fist +20 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Ranged Shortbow +19 (deadly d10, reload 0, range increment 60 feet), Damage 1d6+6 piercing
Quick Draw

The expedition leader Interacts to take out their machete or shortbow, then Strikes with the weapon.

Think Fast!
Requirements The expedition leader has a hand free

Effect The expedition leader scoops up a handful of rubble and throws it. Each creature in a 15-foot cone must succeed at a DC 27 Reflex save or be Dazzled and Off-Guard until the start of the expedition leader's next turn.
Pathfinder NPC CoreORC