pf2e.fyi
From Pathfinder Society Quest #25: The Greengold Dilemma, which isn't enabled.

Experienced Aspis Associate

CREATURE 3
Perception +9
Skills Acrobatics +10, Athletics +10, Deception +10, Guild Lore +9, Intimidation +10, Society +9
Str +2, Dex +3, Con +2, Int +1, Wis +0, Cha +3
Items Dagger (4), Rapier, Simple injury poison (6)

AC 18; Fort +9, Ref +9, Will +9
HP 45

Speed 25 feet
Melee Dagger +10 (agile, finesse, versatile s), Damage 1d4+1 piercing
Melee Dagger +10 (agile, thrown 10, versatile s), Damage 1d4+1 piercing
Melee Rapier +10 (deadly d8, disarm, finesse), Damage 1d6+3 piercing
Jack of All Actions

The Associate attempts an Acrobatics, Athletic, Deception, or Intimidation check that uses no more than one action against a creature then makes a strike against the same creature. If the skill action succeeded the strike is made with a +1 circumstance bonus to the attack roll and deals an additional 1d8 precision damage.

Poison Weapon

The aspis associate applies a contact poison or injury poison to one of their weapons; if they have a free hand, they can Interact to draw a poison as part of this action. They begin combat with a simple injury poison (as from the Poison Weapon rogue feat) already applied to their rapier and one dagger.

Pathfinder Society Quest #25: The Greengold DilemmaORC