Experienced Cultist of Sezelrian
CREATURE 8 +16; darkvision
Common, Orcish
Athletics +16, Crafting +18, Religion +18
Str +4, Dex +6, Con +3, Int +4, Wis +1, Cha +0
Acid Flask (Moderate) (3), Alchemist's Fire (Moderate) (3), Mace, Alchemist's Toolkit, Giant Wasp Venom (2)
AC 26; Fort +16, Ref +19, Will +13
HP 135; Resistances fire 8
25 feet
Melee Flaming Mace +18 (magical, shove), Damage 2d6+11 bludgeoning plus 1d6 fire
Melee Alchemist's Fire (Moderate) +17 (bomb, consumable, splash), Damage 2d8 fire plus 2 fire plus 2 fire
Melee Acid Flask (Moderate) +18 (bomb, consumable, splash), Damage 2d6 acid plus 2 acid
Sacred Fire
Any non-consumable weapon the cultist wields gains the effects of the flaming rune in addition to a +1 striking weapon rune.
Sacred Sabotage
once per day
The cultist of Sezelrian can draw a poison and quickly apply it to the weapon or unarmed attack of an adjacent ally.
Pathfinder Society Scenario #5-15: Cleansing the FlameOGL