pf2e.fyi
From Pathfinder Society Scenario #5-15: Cleansing the Flame, which isn't enabled.

Experienced Cultist of Sezelrian

CREATURE 8
Perception +16; darkvision
Languages Common, Orcish
Skills Athletics +16, Crafting +18, Religion +18
Str +4, Dex +6, Con +3, Int +4, Wis +1, Cha +0

AC 26; Fort +16, Ref +19, Will +13
HP 135; Resistances fire 8

Speed 25 feet
Melee Flaming Mace +18 (magical, shove), Damage 2d6+11 bludgeoning plus 1d6 fire
Melee Alchemist's Fire (Moderate) +17 (bomb, consumable, splash), Damage 2d8 fire plus 2 fire plus 2 fire
Melee Acid Flask (Moderate) +18 (bomb, consumable, splash), Damage 2d6 acid plus 2 acid
Sacred Fire

Any non-consumable weapon the cultist wields gains the effects of the flaming rune in addition to a +1 striking weapon rune.

Sacred Sabotage
Frequency once per day

Effect The cultist of Sezelrian can draw a poison and quickly apply it to the weapon or unarmed attack of an adjacent ally.
Pathfinder Society Scenario #5-15: Cleansing the FlameOGL