Experienced Mercenary
CREATURE 1 +7
Common
Acrobatics +4, Athletics +7, Stealth +6
Str +3, Dex +1, Con +2, Int +0, Wis +0, Cha +1
AC 15; Fort +7, Ref +5, Will +4
HP 20
25 feet
Melee Shortsword +7 (agile, finesse, versatile s), Damage 1d6+3 piercing
Melee Club +7 (thrown 10), Damage 1d6+3 bludgeoning
Melee Crossbow +5, Damage 1d8 piercing
Dirty Fighting (attack)
A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.
The opponent must attempt a DC 17 Reflex save. On a failure, the PC gains the Blinded condition for one round. On a critical failure, the duration increases to 2 rounds.
Pathfinder Society Scenario #1-07: Flooded King's CourtOGL