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From Pathfinder #218: Titanbane, which isn't enabled.

Eylthia

CREATURE 10

Artistic female medusa

Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that—if lingered upon—can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divining magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal outfits and thieves' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek—for a price. Of course, if wit and deception prove insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare. Many medusas build elaborate lairs to call home, often decorated with the statues of their foes turned into macabre trophies on prominent display.

Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict, even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa's gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing their lives.


Perception +22; darkvision
Languages Common
Skills Acrobatics +25, Deception +16, Diplomacy +19, Nature +22, Stealth +16, Survival +22
Str +2, Dex +7, Con +4, Int +3, Wis +4, Cha +2
Animal Empathy

Eylthia can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.


AC 29 (all-around vision); Fort +19, Ref +22, Will +20
HP 175
All-Around Vision

This monster can see in all directions simultaneously and therefore can't be flanked.

Biting Snakes
Trigger A creature ends its turn adjacent to the medusa.

Effect The medusa makes a snake fangs Strike against the creature.
Mythic Resilience (Reflex and Will)

The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20).

Petrifying Gaze (arcane, aura, visual)

30 feet. When a creature ends its turn in the aura, it must attempt a DC 29 Fortitude save. If the creature fails, it becomes Slowed 1 for 1 minute.

The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.


Speed 25 feet
Melee Shortsword +21 (agile, finesse, versatile s), Damage 1d6+12 piercing plus Serpent Venom
Melee Snake Fangs +21 (agile, finesse), Damage 1d4+12 piercing plus Serpent Venom
Ranged Composite Shortbow +25 (deadly d10, magical, propulsive, reload 0, range increment 60 feet), Damage 2d6+12 piercing plus Serpent Venom
Primal Focus Spells DC 29, attack +21, 3 Focus Points; 5th Ranger's Bramble, Soothing Mist, Gravity Weapon
Deadly Striker

Eylthia deals an additional 1d6 precision damage on her next Strike whenever she uses an action to Stride 10 feet or more.

Focus Gaze (arcane, concentrate, incapacitation, visual)

The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a DC 29 Fortitude save against the medusa's petrifying gaze.

If the creature was already Slowed by petrifying gaze before attempting its save, a failed save causes it to be Petrified permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.

Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Mythic Skill (Acrobatics)
Cost 1 Mythic Point

Effect The creature attempts its next skill check with a +4 bonus and is considered to have mythic proficiency for that check.
Serpent Venom (poison)
Saving Throw DC 25 Fortitude

Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 2d6 poison damage and Enfeebled 2 (1 round)
Unimpeded
Cost 1 Mythic Point

Effect Eylthia automatically ends one effect that would give her a circumstance penalty to Speed. When she attempts to Escape an effect that has her Immobilized, Grabbed, or Restrained, she automatically succeeds.
Vulnerability
Cost 1 Mythic Point

Effect Eylthia renews the vulnerability to her gaze on one target within 30 feet that is temporarily immune to Focus Gaze. The creature loses that temporary immunity.
Pathfinder #218: TitanbaneORC