False Priest
CREATURE 4Belief is perhaps the strongest force in the universe. Instilling belief only to use it against someone in deceit, however, is the purview of a false priest.
Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.
On the first round of combat, if the false priest rolls Deception or Performance for initiative, creatures that haven't acted yet are Off-Guard to the false priest.
The false priest convinces someone of their omnipotence by attempting a Deception check compared to the creature's Will DC.
If successful, the target gains 1d8+4 temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first.
Effect: Fickle Prophecy