False Priestess
CREATURE 7Female human sorcerer
+15
Common
Deception +17, Nature +17, Religion +15, Stealth +16
Str +2, Dex +3, Con +2, Int +0, Wis +2, Cha +4
Glaive, Ceremonial Robes
AC 22; Fort +13, Ref +16, Will +15
HP 120
25 feet
Melee Glaive +14 (deadly d8, forceful, magical, reach 10), Damage 1d8+6 slashing
Primal Spontaneous Spells DC 25, attack +17; 4th (3 slots) Hydraulic Torrent, Suggestion, Dispel Magic, Heal; 3rd (4 slots) Blindness, Earthbind, Enthrall, Lightning Bolt, Slow; 2nd (4 slots) Animal Messenger, Create Food, Glitterdust, Hideous Laughter, Heal; 1st (4 slots) Alarm, Charm, Fear, Grease, Heal; Cantrips (4th) Detect Magic, Electric Arc, Ghost Sound, Prestidigitation, Produce Flame, Tanglefoot
Sorcerer Bloodline Spells DC 25, attack +17, 2 Focus Points; 4th Fey Disappearance, Faerie Dust
Primal Weapon
once per turn
the false priestess' most recent action was to cast a non-cantrip spell
Until the end of the false priestess's next turn, the priestess deals an extra 1d6 slashing damage with her melee Strikes.
Reach Spell (concentrate, spellshape)
If the next action the false priestess uses is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Pathfinder KingmakerOGL