pf2e.fyi

Fence

CREATURE 5

Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.


In the underbelly of society, the lawless reign supreme.


Perception +11
Languages Common
Skills Accounting Lore +13, Acrobatics +10, Crafting +13, Deception +13, Diplomacy +11, Intimidation +11, Society +11, Stealth +10, Thievery +10, Underworld Lore +15
Str +0, Dex +3, Con +0, Int +4, Wis +2, Cha +4
Fence's Eye

Fences can use Underworld Lore to identify an item's value and Identify Magic on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to all Underworld Lore checks related to stolen items.


AC 20; Fort +9, Ref +12, Will +15
HP 70

Speed 25 feet
Melee Dagger +14 (agile, finesse, versatile s), Damage 1d4+6 piercing
Melee Dagger +14 (agile, thrown 10, versatile s), Damage 1d4+6 piercing
Melee Shortsword +14 (agile, finesse, versatile s), Damage 1d6+6 piercing
Melee Fist +14 (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Fence's Feint

The fence Feints, then can Step. If the feint succeeds, the target is Off-Guard against the fence's melee attacks until the end of the fence's next turn (or to all melee attacks on a critical success).

Quick Rummage

The fence always has a few items close at hand. The fence Interacts to draw a weapon or an item that takes a single action to activate, and then Strikes with the weapon or Activates the Item.

Sneak Attack

The fence deals an extra 2d6 precision damage to Off-Guard creatures.

Pathfinder NPC CoreORC