Fence
CREATURE 5Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.
In the underbelly of society, the lawless reign supreme.
+11
Common
Accounting Lore +13, Acrobatics +10, Crafting +13, Deception +13, Diplomacy +11, Intimidation +11, Society +11, Stealth +10, Thievery +10, Underworld Lore +15
Str +0, Dex +3, Con +0, Int +4, Wis +2, Cha +4
Dagger (10), Shortsword, Disguise Kit, Thieves' Toolkit, Darkvision Elixir (Lesser), Smoke Ball (Lesser) (2)
Fence's Eye
Fences can use Underworld Lore to identify an item's value and Identify Magic on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to all Underworld Lore checks related to stolen items.
AC 20; Fort +9, Ref +12, Will +15
HP 70
25 feet
Melee Dagger +14 (agile, finesse, versatile s), Damage 1d4+6 piercing
Melee Dagger +14 (agile, thrown 10, versatile s), Damage 1d4+6 piercing
Melee Shortsword +14 (agile, finesse, versatile s), Damage 1d6+6 piercing
Melee Fist +14 (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Fence's Feint
Quick Rummage
Sneak Attack
The fence deals an extra 2d6 precision damage to Off-Guard creatures.
Pathfinder NPC CoreORC