Fiendish Mantis
CREATURE 11Variant deadly mantis
These gigantic mantids make their homes within prehistoric forests.
These predators possess lightning-quick forelegs and a bone-breaking bite.
The mantis is fused to the ship and moves where the ship moves. It doesn't occupy a space of its own but is treated as being in the front 20-foot-by-20-foot space of the ship for the purpose of making attacks and being targeted.
After consuming the blood of a living creature, the mantis can track it (as the locate spell, but it functions over running water and has a range of 300 miles).
The deadly mantis flings a Grabbed creature into the air, up to 30 feet overhead and up to 30 feet away from the mantis (the creature takes damage from the fall as normal). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage with a DC 31 basic Reflex save.
On the first round of combat, creatures that haven't acted are Off-Guard to the deadly mantis.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.