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Filth Fire

CREATURE 4

These creatures look like roiling clouds of black smoke churning above a mound of burning refuse. Leering faces form and fade in the smoke above, while the burning detritus writhes in spasmodic lurches, obviously alive.


Destructive manifestations of the Plane of Fire, fire elementals sometimes incorporate burning materials into their being or superheated matter, such as molten rock or searing smoke. In combat, they tend to be aggressive and somewhat reckless. Their attacks can sometimes cause major destruction to the surrounding environment, and many fire elementals seem to enjoy seeing their flames spread far and wide.


Perception +11; darkvision; smoke vision
Languages Pyric; Can't speak any language
Skills Acrobatics +13, Athletics +9
Str +1, Dex +5, Con +4, Int -2, Wis +3, Cha +0
Smoke Vision

The filth fire ignores the Concealed condition from smoke.


AC 21; Fort +12, Ref +13, Will +9
HP 70; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 5

Speed 25 feet
Melee Burning Lash +13 (finesse), Damage 2d6+3 bludgeoning plus 1d6 fire
Ranged Ember Ball +13 (fire, range increment 20 feet), Damage 1d6+3 bludgeoning plus 1d6 fire
Noxious Burst (fire, poison, primal)

Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row.

  • Fiery Beam (fire, primal) The filth fire expels a 30-foot line of flame that deals 3d6 fire damage with a DC 21 basic Reflex save.
  • Shrapnel Blast (primal) The filth fire shoots jagged rubbish out in a 5-foot emanation that deals 2d12 piercing damage with a DC 21 basic Reflex save.
  • Toxic Fumes (poison, primal) The filth fire belches a 15-foot cone of toxic smoke that deals 2d6 poison damage (DC 21 basic Fortitude save). A creature that fails is also Sickened 1 (Sickened 2 on a critical failure).

Pathfinder Monster Core 2ORC