pf2e.fyi
From Pathfinder Society Special #3-99: Fate in the Future, which isn't enabled.

Fipp the Prophet

CREATURE 2
Perception +10; low-light vision
Languages Akitonian, Ysoki
Skills Diplomacy +8, Performance +8 (+10 to Spout Prophecy), Religion +7, Survival +7
Str +2, Dex +1, Con +0, Int +1, Wis +3, Cha +4

AC 17; Fort +8, Ref +7, Will +11
HP 24

Speed 25 feet
Melee Flail +8 (disarm, sweep, trip), Damage 1d6+2 bludgeoning
Melee Fist +8 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Melee Rock +7 (thrown 10), Damage 1d4+2 bludgeoning
Divine Spontaneous Spells DC 18, attack +10; 1st (4 slots) Bless, Heal, Ray of Enfeeblement, Sanctuary; Cantrips (1st) Daze, Detect Magic, Guidance, Know Direction, Light, Prestidigitation, Read Aura
Cleric Domain Spells DC 18, attack +10, 1 Focus Point; 1st Read Fate
Cheek Pouches

Like all ratfolk, Fipp has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). Fipp can remove or store an item using the Interact action. As long as Fipp has at least one object in his cheek pouches, his speech is noticeably difficult to understand.

Pathfinder Society Special #3-99: Fate in the FutureOGL