pf2e.fyi
From Pathfinder Society Scenario #2-05: Balancing the Scales, which isn't enabled.

Fire-Eye Cyclops Zombie (1-2)

CREATURE 3
Perception +5; darkvision
Skills Athletics +12
Str +5, Dex -1, Con +3, Int -5, Wis +0, Cha -2
Slow

A zombie is permanently Slowed 1 and can't use reactions.


AC 16; Fort +12, Ref +4, Will +5
HP 93, void healing; Immunities bleed, death effects, disease, fire, paralyzed, poison, unconscious; Weaknesses vitality 10, slashing 10
Searing Aura (aura, fire)

10 feet. The fire-eye zombie emits an aura of heat that causes open wounds to sizzle.

Any living creature that starts its turn within 10 feet of the zombie and isn't at full HP must succeed at a DC 17 Fortitude save or take 1d4 fire damage as its wounds burn.

Creatures critically hit by the fire-eye zombie's Strikes must attempt this saving throw immediately.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Spiked Club +12 (reach 10), Damage 1d8+7 bludgeoning
Ranged Eye +12 (brutal, range increment 30 feet), Damage 1d4+7 bludgeoning plus 1d4 fire
Eye Throwing

A fire-eye zombie can launch its eye at foes. While its eye is out of its head, the fire-eye zombie is Blinded.

At the end of its turn, a fire-eye zombie's eye flies back into its eye socket.

Pathfinder Society Scenario #2-05: Balancing the ScalesOGL