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Fire Jellyfish Swarm

CREATURE 6

While individually one of these fist-sized jellyfish is merely a nuisance, in great numbers, fire jellyfish can form into dangerous swarms. Bobbing in the water, they create a cloud of stinging tentacles. They were named in part for their bright coloration, but those who are stung by fire jellyfish learn the larger reason for their name—the pain of their stings is comparable to being burned alive.


Many varieties of jellyfish drift through the world's oceans, feeding on fish and other tiny marine creatures. However, deadly species of monstrous jellyfish pose a threat to unwary swimmers and sailors alike. Note that while jellyfish are animals, they also have the mindless trait because they lack a centralized nervous system.


Perception +11; low-light vision
Skills Acrobatics +15
Str -4, Dex +5, Con +4, Int -5, Wis +0, Cha -5

AC 13; Fort +16, Ref +15, Will +10
HP 155; Immunities critical hits, precision, swarm mind; Weaknesses area damage 7, splash damage 7; Resistances bludgeoning 9, piercing 9, poison 10, slashing 5
Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.


Speed swim 20 feet
Agile Swimmer

Fire jellyfish swarms use Acrobatics to Swim.

Burning Swarm (poison)

Each enemy in the swarm's space takes 3d8 poison damage (DC 24 basic Reflex save) and is exposed to fire jelly venom.

Fire Jelly Venom (poison)
Saving Throw DC 24 Fortitude
Maximum Duration 6 rounds
Stage 1 Clumsy 1 (1 round)
Stage 2 Clumsy 2 (1 round)
Stage 3 Clumsy 3 (1 round)
Pathfinder Monster Core 2ORC