Firebrand Bastion
CREATURE 17 +29
Common, Elven, Kelish, Necril, Osiriani
Athletics +35, Deception +28, Diplomacy +28, Intimidation +28, Medicine +31, Religion +33, Society +29
Str +6, Dex +2, Con +5, Int +2, Wis +4, Cha +1
AC 41 (43 if shield raised); Fort +32, Ref +25, Will +29
HP 390
Shield Block
The monster has its shield raised and takes damage from a physical attack.
The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Shield Warden
When a Firebrand bastion has a shield raised, they can use their Shield Block reaction when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of preventing the bastion from taking damage, following the normal rules for Shield block.
Shoving Block
The Firebrand bastion uses the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to the bastion and is the bastion's size or smaller
The Firebrand bastion automatically Shoves the target of the Shield Block 10 feet. If this would cause the creature to hit an object, the creature takes 6 bludgeoning damage from the impact.
20 feet
Melee Morningstar +33 (magical, versatile p), Damage 3d6+14 bludgeoning plus Blessed Armaments
Ranged Javelin +27 (range increment 30 feet), Damage 1d6+14 piercing plus Blessed Armaments
Blessed Armaments (divine)
Weapons and shields wielded by the Firebrand bastion affect incorporeal creatures with the effects of a Ghost Touch property rune and deal an additional 3d6 vitality damage.
Quick Shield Block
At the start of each of a Firebrand bastion's turns, the bastion gains an additional reaction they can use only to Shield Block.
Pathfinder #186: Ghost King's RageOGL