Firebrand Brass Dragon (Ancient)
CREATURE 17Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, delighting in the naive customs of these diminutive races without showing them haughtiness or scorn. While they may seem merely curious, brass dragons engage in this sort of conversation with the goal of keeping up to date on regional politics so they can anticipate future conflicts. Along the way, they create extensive information networks that begin with their own allies but stretch across all levels of humanoid society-networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality.
These carefree dragons value independence and feel that all creatures deserve to live as they please, provided they don't harm others. They are emotional creatures and tend to have short attention spans, sometimes falling victim to depression in their twilight years. To combat this, some brass dragons keep pets and houseplants that they can care for.
Though they may seem childlike in their curiosity concerning mortal affairs, a brass dragon's prowess in battle is no laughing matter. A brass dragon whose territory or allies are threatened is a terrifying foe indeed, quick to shed their innocent guise and unleash their terrifying might upon evildoers.
Most brass dragons live in desert climates, and while they keep their lairs hidden, they often build near humanoid settlements.
Your confidence borders on self-delusion, but it keeps you going against overwhelming odds. Attempt a Deception check against the attack DC of the triggering Strike. You take a penalty to this check equal to twice your wounded value, if any. If the triggering attack was a critical hit, use the result one degree of success worse than what you rolled.
Critical Success You avoid being knocked out and remain at 1 Hit Point.
Success You avoid being knocked out and remain at 1 Hit Point, but you increase your Wounded value by 1.
90 feet. DC 37 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
The brass dragon breathes in one of two ways.
The dragon can't use Breath Weapon again for 1d4 rounds.
- Flame The dragon breathes fire in a 100-foot line that deals 16d6 fire damage (DC 41 basic Reflex save).
- Sleep Gas The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone must succeed at a DC 41 Fortitude save or fall Unconscious for 1d6 rounds, or 1 minute on a critical failure.
The dragon makes two claw Strikes and one jaws Strike in any order.
When the dragon scores a critical hit with a strike, it recharges Breath Weapon.