Firmagor
CREATURE 4 +14
Common, Elven, Gnomish, Thassilonian, Varisian
Arcana +12, Intimidation +10, Occultism +12, Religion +10, Thassilonian Lore +12
Str +2, Dex +3, Con +2, Int +5, Wis +3, Cha -1
Dagger, Bonded Ring
AC 19; Fort +8, Ref +11, Will +14
HP 49
25 feet
Melee Dagger +9 (agile, finesse, versatile s), Damage 1d4+4 piercing
Melee Fist +8 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Melee Dagger +9 (agile, thrown 10, versatile s), Damage 1d4+4 piercing
Arcane Prepared Spells DC 21, attack +13; 2nd False Vitality, Grim Tendrils, Mirror Image, Web; 1st Enfeeble, Gentle Landing, Mystic Armor, Spider Sting; Cantrips (2nd) Acid Splash, Detect Magic, Electric Arc, Shield, Tangle Vine
Slip from the Back
Firmagor directs his gang members to concentrate their actions to defend him. Until the start of his next turn, when an attack against Firmagor misses, Firmagor or another friendly creature within 30 feet may use their reaction to Stride.
Sneaky Cast
Foes Off-Guard to Firmagor take a –2 circumstance penalty on their saving throws against his spells.
Pathfinder Society Scenario #5-16: A Lie Told to StrangersOGL