Fisher
CREATURE 0More than just hobbyists, fishers catch fish and other seafood with the intention of selling most of or all of their catch.
Society is built upon the backs of laborers.
+6; +8 to spot fish
Common
Athletics +7, Fishing Lore +8, Nature +4, Sailing Lore +6, Survival +4
Str +3, Dex +2, Con +1, Int +0, Wis +2, Cha +0
+2 Bonus on Perception to Spot Fish
AC 14; Fort +7, Ref +6, Will +4
HP 15
25 feet
Melee Spear +7, Damage 1d6+3 piercing
Melee Spear +6 (thrown 20), Damage 1d6+3 piercing
Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Ranged Fishing Line +6 (range increment 20 feet), Damage 1 bleed plus 1 piercing plus Fishhooked
Fishhooked
While it has persistent bleed damage from the fisher's fishing line Strike, a creature has a fishhook embedded in it. The creature can't move farther away from the fisher (though it can move laterally). The fisher can reel the creature in as a single action with the attack and manipulate trait, attempting an Athletics check against the creature's Fortitude DC. On a success, the creature takes 2d4 slashing damage and is pulled 10 feet closer to the fisher (double the damage and distance on a critical success).
Pathfinder NPC CoreORC