pf2e.fyi
From Pathfinder Society Scenario #6-10: Once in Whispers, which isn't enabled.

Flaring Cybernetic Zombie

CREATURE 5

Variant cybernetic zombie

Perception +7; darkvision
Skills Athletics +12
Str +3, Dex +5, Con +4, Int -4, Wis +1, Cha +2

AC 19; Fort +12, Ref +11, Will +7
HP 90, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses electricity 8, slashing 8
Cybernetics

The cybernetics of a cybernetic zombie can be disabled for 1 hour with a successful Disable a Device check. A zombie's cybernetics are disabled for 1 hour if it takes any electricity damage. A cybernetic zombie with disabled cybernetics is Slowed 1 and can't use reactions (including self-destruct).

Self Destruct

A cybernetic zombie must use this reaction unless its cybernetics are disabled

Trigger The cybernetic zombie is reduced to 0 Hit Points

Effect The zombie's damaged cybernetics explode, dealing 3d8+2 electricity damage in a 10-foot radius (DC 19 basic Reflex save). This ability destroys any technological items on the zombie.

Speed 25 feet
Melee Fist +12 (unarmed), Damage 2d6+6 bludgeoning
Ranged Integrated Commercial Laser Pistol +14 (fire, range increment 40 feet), Damage 2d6+4 fire
Short Circuit (electricity)

The sparking zombie has been implanted with tech components that have malfunctioned and are crackling with electricity. A creature that hits the zombie with an unarmed Strike takes 5 electricity damage.

Pathfinder Society Scenario #6-10: Once in WhispersORC