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From Pathfinder Society Scenario #1-25: Grim Symphony, which isn't enabled.

Flesh Golem (PFS 1-25)

CREATURE 8
Perception +12; darkvision
Skills Athletics +19
Str +5, Dex -1, Con +3, Int -5, Wis +0, Cha -5

AC 26; Fort +18, Ref +14, Will +15
HP 140; Immunities electricity, magic; Resistances physical 5 (except adamantine)
Berserk

A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

Golem Antimagic

Harmed by fire (5d8, 3d4 from areas or persistent damage); healed by electricity (area 2d4 healing HP); slowed by cold


A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as "cold and water"), either type of spell can affect the golem.

  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • Slowed By Any magic of this type that targets the golem causes it to be Slowed 1 for 2d6 rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

Vulnerable to Flesh to Stone

Casting a Petrify spell on the flesh golem affects the golem normally.


Speed 25 feet
Melee Fist +20 (magical, reach 10, unarmed), Damage 2d10+7 bludgeoning
Berserk Slam
Requirements The golem is berserk

Effect The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals 1d6 extra damage and knocks the target Prone.
Pathfinder Society Scenario #1-25: Grim SymphonyOGL