Flying Mountain Kaminari
CREATURE 18Kami of lightning and thunder
A kaminari can move in wind with ease. They ignore all difficult terrain from wind and don't need to Maneuver in Flight in high winds.
Wind, precipitation, and clouds don't impair a kaminari's vision; they ignore the Concealed condition from storms, mist, precipitation, and the like.
A kaminari's bag holds the four winds. The kaminari unleashes four 20-foot bursts within 60 feet with the effects of a 9th-rank wall of wind. In addition, a creature that enters one of the bursts takes 6d6 slashing damage (DC 40 basic Reflex save). The bursts can't overlap. After using this activity the kaminari can't use Hurricane Bag for 1d4 rounds.
If a kaminari creates a column of lighting using Thunder Drums that intersects one of the areas of the wind, the wind explodes in a peal of thunder, dealing 6d10 sonic damage to creatures in the area of that wall of wind burst. Affected creatures must attempt a DC 40 Fortitude save. The kaminari can detonate only one burst per use of Thunder Drums.
Critical Success The target is unaffected.
Success The target takes half damage. Failure The target takes full damage and is Deafened for 1 minute.
Critical Failure The target takes double damage and is deafened permanently.
The peal of a kaminari's drums bring thunder and lightning. The kaminari summons four 100-foot-tall columns of lightning to strike in 5-foot bursts within 60 feet. These columns can't overlap. Creatures in the burst take 8d12 electricity damage and must attempt a DC 40 Reflex save. The kaminari can't use Thunder Drums again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The target takes half damage.
Failure The target takes full damage and is Stunned 1.
Critical Failure The target takes double damage and is Stunned 2.