pf2e.fyi

Forager

CREATURE 1

Foragers know the areas they live and work in like no other. They can tell you exactly where to find a rare medicinal fern, when to harvest it, and how to use it; just don't expect them to be up-to-date on the latest town gossip. They spend as much time in the wilderness as they can, filling their baskets with a variety of useful plants.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.


Perception +7
Languages Common
Skills Local Lore +5, Medicine +6, Nature +10, Stealth +3, Survival +10
Str +1, Dex +3, Con +1, Int +0, Wis +4, Cha +0
Items Dagger, Pouches, Wicker Baskets
+4 to Notice Flora and Fauna
Expert Subsistence

While using Survival to Subsist, if the forager rolls any result worse than a success, they get a success. On a success, they can provide subsistence living for themselves and four additional creatures, and on a critical success, they can take care of twice as many creatures as on a success.

Natural Specialist

For encounters involving Nature or Survival, the forager is a 3rd-level challenge.


AC 15; Fort +5, Ref +8, Will +8
HP 20

Speed 25 feet
Melee Dagger +7 (agile, finesse, versatile s), Damage 1d4+1 piercing
Melee Dagger +7 (agile, thrown 10, versatile s), Damage 1d4+1 piercing
Melee Fist +7 (agile, finesse, nonlethal, unarmed), Damage 1d4+1 bludgeoning
Melee Fruit or Vegetable +7 (thrown 20), Damage 1d4+1 bludgeoning
Local Poison (manipulate)

The forager coats their dagger in a diluted, locally sourced poison. Until the end of their turn, Strikes with their dagger deal an additional 2 persistent poison damage.

Pathfinder NPC CoreORC