Forged Bones
CREATURE 3 +10; darkvision
Dwarven, Necril, Sakvroth
Acrobatics +9, Athletics +10, Intimidation +9
Str +3, Dex +2, Con +3, Int -1, Wis +1, Cha +0
AC 17; Fort +12, Ref +9, Will +6
HP 40, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
30 feet
Melee War Axe +10 (dwarf, sweep, two hand d12), Damage 1d8+7 slashing
Divine Innate Spells DC 17, attack +9; 2nd Reaper's Lantern; 1st Bane
Forge-Flame Breath (divine)
The forged bones calls on the power contained in its mask to shoot a burst of forge-hot flames at intruders, dealing 3d6 fire damage in a 15-foot cone (DC 17 basic Reflex save).
The forged bones can't use Breath Weapon again for 1d4 rounds.
Pathfinder Society Scenario #3-10: Delve the Pallid DepthsOGL