Franca quickly slashes at nearby foes, aiming to maim rather than disable. She makes up to three melee Strikes, each against a different creature within reach.
These Strikes count toward Franca's multiple attack penalty, but the penalty doesn't increase until after all three Strikes are made.
On a hit, the Strike deals 3 bleed damage instead of its normal damage.
On a critical hit, the creature is Off-Guard until the beginning of Franca's next turn or until they spend an action to remove the condition, whichever comes first.
Hamstring
Requirements Franca's last action was a melee Strike that dealt sneak attack damage to an Off-Guard target
Effect Franca deals 6 bleed damage to the target creature, and the target is Slowed 1.
Sneak Attack
Franca's Strikes deal an additional 3d6 precision damage to Off-Guard creatures.
Splash Poison
Franca uncorks and flings a dose of poison at a bleeding foe.
She retrieves a poison from her inventory, then splashes it at a creature within 10 feet that is currently taking Persistent Bleed Damage.
The creature must succeed at a DC 32 Reflex save or be exposed to the poison.