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From Pathfinder #158: Sixty Feet Under, which isn't enabled.

Frefferth

CREATURE 9
Perception +18; lifesense 60 feet
Languages Common, Necril
Skills Athletics +21, Intimidation +23, Stealth +16, Survival +17
Str +6, Dex +3, Con +3, Int +3, Wis +4, Cha +6
Lifesense 60 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.


AC 30; Fort +14, Ref +16, Will +19
HP 125, fast healing 8; Immunities bleed, death effects, disease, fear effects, paralyzed, poison, unconscious; Weaknesses holy 10
Fast Healing 8

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Frightful Presence (aura, emotion, fear, mental)

30 feet. DC 25 Will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Rejuvenation (divine)

When Frefferth is destroyed, his body and items dissipate into shadowy nothingness and the knight re-forms after 1d4 days within the sarcophagus in area D12, fully healed.

Frefferth can be trapped only by returning the Chain of the Stilled Spirit to the sarcophagus (see areas D12 and D34), in which case Frefferth's body dissipates, leaving his items in the spot where he was last slain.


Speed 20 feet
Melee Alietta +21 (magical, two hand d12), Damage 2d8+12 slashing plus Head Hunter
Melee Spear +20 (magical, thrown 20), Damage 1d6+12 piercing
Melee Spear +19 (magical, thrown 20), Damage 1d6+12 piercing plus Impaler
Head Hunter

Any slashing weapon a dullahan wields becomes Keen, and any hatchet it wields becomes Returning.

If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target.

These effects remain only while the dullahan holds the weapon.

Impaler

Whenever Frefferth damages a creature with a critical hit using a ranged piercing weapon, the weapon remains impaled in the victim's body.

The victim becomes Clumsy 1 as long as they are impaled; the impaling weapon can be removed by the affected creature or an adjacent ally as a 2-action activity that has the manipulate trait.

Reap

Frefferth removes the head of a dead creature within reach.

Each creature within the area of Frefferth's frightful presence must attempt a new save, even if they are temporarily immune.

Summon Steed (occult)

Frefferth summons a Nightmare.

This steed remains until it is slain, Frefferth Dismisses it, or Frefferth summons another steed.

Pathfinder #158: Sixty Feet UnderOGL