Gang Tough
CREATURE 7 +17
Common
Athletics +17, Gang Lore +13, Intimidation +13
Str +4, Dex +4, Con +4, Int +0, Wis +2, Cha +0
AC 25; Fort +17, Ref +16, Will +13
HP 125
25 feet
Melee Morningstar +18 (magical, versatile p), Damage 1d6+8 bludgeoning
Bullyrag Beatdown
Whenever the gang tough makes a successful melee Strike against a Frightened creature, the Strike deals an extra weapon die of damage.
Frightening Critical
When the gang tough's Strike with a bludgeoning weapon is a critical hit and deals damage, the target becomes Frightened 1.
Pathfinder #159: All or NothingOGL