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From Pathfinder #219: Lord of the Trinity Star, which isn't enabled.

Gavergash

CREATURE 14

Variant male troll warleader

Long-lived trolls sometimes force their way through the twin distractions of hunger and pain to learn more about the world around them. To manage their regeneration, they learn to cover themselves in crude armor that slowly becomes integrated with the top layer of their flesh. Marked by this armor and aided by their superior wits, these warleaders gather a variety of trolls to serve them in raiding parties.

The warleader presented here is a forest troll, but warleaders can be other types of trolls as well. Many of them are adapted to battle tactics that are best suited to their home environments.


Slavering, cruel, invincible brutes: this is the villager's stock description for the dread monsters known as trolls. The roots of these stories are undoubtedly true. Trolls' flesh endlessly regrows, going so far as to sprout aberrant limbs or additional heads if not pruned, and a bottomless hunger is required to feed such unfettered growth. Even in the process of glutting themselves, however, trolls find opportunities to taunt their prey and inflict petty cruelties.

A troll's ability to survive is so strong that they believe even the smallest scrap of flesh will slowly regenerate into a new form, suffering as all the powers of the land are gathered to revive them. Despite the pain, trolls speak of this unassailable vitality as a blessing from their creator. Few trolls have heard the laughter of demons who claim that creator cursed the trolls and cast them down from lofty heights, binding them so they could never rise again.

Trolls prefer to remain solitary, keeping every scrap of food for themselves. In rare instances, an old and powerful troll comes to lead groups of trolls. Such warleaders possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. This link to their environment is an often misunderstood aspect of trollkind, and grows more acute with a troll's age and power. That's not to say trolls are valorous protectors of nature. They're vicious and territorial, and will blight their own territory forever if it means more to eat for a day.


Perception +25; darkvision
Languages Jotun
Skills Arcana +25, Athletics +28, Crafting +25, Intimidation +26, Occultism +25, Survival +24
Str +8, Dex +5, Con +7, Int +5, Wis +4, Cha +6
Remove a Condition (concentrate)
Cost 1 Mythic Point

Effect Gavergash ends one condition affecting him.

AC 35 ((26 plus all-around vision after Shed Armor)); Fort +29, Ref +25, Will +26
HP 320, regeneration 25 (deactivated by electricity or fire); Weaknesses fire 10, electricity 10; Resistances cold 15, mythic 14
Regeneration 25 (Deactivated by Electricity or Fire)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Furious Roar
Trigger The troll warleader takes electricity or fire damage

Effect The warleader uses their Primordial Roar and, if they're aware of the damage's source, can Stride toward it. If the warleader has persistent fire damage, they attempt a DC 15 flat check to remove it.
Mythic Resilience (Will)

The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.


Speed 30 feet
Melee Jaws +28 (reach 10, unarmed), Damage 3d12+14 piercing
Melee Claw +28 (agile, reach 10, unarmed), Damage 3d8+14 slashing
Melee Bec de Corbin +31 (magical, razing, reach 15, shove, versatile b), Damage 3d8+14 piercing
Awaken Totem (arcane, mental, visual)
Requirements Gavergash is adjacent to a totem
Trigger Gavergash used a previous action this round to cast a spell

Effect Gavergash makes a melee Strike against one of the totems and destroys it with a smash from his bec de corbin or claw, funneling the residual magic from his recently cast spell into the totem and causing it to burst in an explosion of distracting color. Any non-troll within a 20-foot emanation of the totem must attempt a DC 39 Will save.

Critical Success The creature is unaffected and is temporarily immune to Awaken Totem for 24 hours.

Success The creature is unaffected.

Failure The creature is Off-Guard until the end of Gavergash's next turn.

Critical Failure The creature is Confused for 1 minute.

Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Primordial Roar (auditory, emotion, fear, mental)

The troll warleader unleashes a bestial roar. Each non-troll creature in a 100-foot emanation must attempt a DC 29 Will save. The creature is then temporarily immune for 10 minutes.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 3.

Recharge (concentrate)
Cost 1 Mythic Point

Effect Gavergash regains an expended spell.
Pathfinder #219: Lord of the Trinity StarORC