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From Pathfinder Kingmaker, which isn't enabled.

Gedovius

CREATURE 16

Variant male gargoyle

Gargoyles are monstrous hunters made of elemental stone. They use their resemblance to decorative statues to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with bat-like wings, but individual gargoyles show a great deal of variation, with some appearing more or less humanoid and others resembling no known creature. A gargoyle's features are not flxed; city-dwelling gargoyles who remain in the same locale long enough slowly morph, day by day, to match the style of the local architecture. These patient monsters can stay disguised for long stretches of time as they patiently await an opportunity to strike.

Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes called "wings" for protection or sport. On rare occasions, wings become relatively stable communities, and gargoyles in wings may even ally with other creatures such as demons and intelligent aberrations, though these alliances exist on a razor's edge. The majority of gargoyles are treacherous, vindictive, and petty-traits that preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are collectors, focusing on anything from books to grim trophies, while others are ritualistic or overly passionate about niche intellectual subjects or certain artistic motifs. These tendencies often contribute to the dissolution of wings as individuals' obsessions and compulsions clash.


Perception +28; darkvision
Languages Common, Petran, Sakvroth
Skills Acrobatics +31, Athletics +28, Intimidation +26, Stealth +33, Torture Lore +28
Str +6, Dex +9, Con +5, Int +2, Wis +6, Cha +2
Items Leather Armor, Key

AC 39; Fort +27, Ref +31, Will +28
HP 222; Resistances physical 15 (except adamantine)
Clawed Feet (attack)
Trigger The gargoyle is Flying, and a creature moves into an adjacent square below it.

Effect The gargoyle makes a claw Strike against the triggering creature.

Speed 25 feet, fly 40 feet
Melee Jaws +32 (unarmed), Damage 3d8+12 piercing
Melee Claw +32 (agile, unarmed), Damage 3d6+12 slashing
Dread Striker

Any creature that has the Frightened condition is also Off-Guard against Gedovius's attacks.

Intimidating Prowess

Gedovius ignores the penalty for not sharing a language when he attempts to Demoralize a target.

Rip and Rend
Frequency once per round
Requirements Gedovius's last action was a melee Strike that dealt sneak attack damage to an Off-Guard target.

Effect Gedovius deals 6d6 bleed damage to the target.
Sneak Attack

Gedovius deals 3d6 extra precision damage to Off-Guard creatures.

Statue (concentrate)

Until the next time he acts, Gedovius appears to be a statue. He has an automatic result of 44 on Deception checks and DCs to pass as a statue.

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