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From Pathfinder #215: To Blot Out the Sun, which isn't enabled.

Geff

CREATURE 6

Male dero surgeon

Perception +9; darkvision
Languages Aklo, Azlanti, Sakvroth
Skills Acrobatics +12, Medicine +13, Stealth +12
Str +2, Dex +4, Con +2, Int +3, Wis -1, Cha +2
Items Bonesaw, Scalpel, Healer's Toolkit

AC 21; Fort +14, Ref +16, Will +11
HP 100; Immunities confused, fear effects
Vulnerable to Sunlight

Geff takes 10 damage for every hour he's exposed to sunlight.


Speed 20 feet
Melee Bonesaw +16 (finesse), Damage 1d6+5 slashing
Melee Scalpel +16 (agile, finesse, versatile p), Damage 1d4+5 slashing
Melee Scalpel +16 (agile, thrown 10, versatile p), Damage 1d4+5 slashing
Occult Innate Spells DC 21, attack +13; 2nd Darkness, Revealing Light; Cantrips (3rd) Daze, Light, Read Aura
1,000 Cuts

Geff hurls a barrage of scalpels, knives, and other nearby surgical instruments at his enemies, dealing 4d6 piercing damage to all creatures in a 15-foot cone (DC 24 basic Reflex save).

Deep Cut
Requirements Geff's last action was a successful melee Strike

Effect Geff drives his tool deeper, using his knowledge of anatomy to carve a bloody wound. Geff deals 2d6 slashing plus 1d6 persistent bleed damage to the target of the required Strike.
Medical Assessment
Requirements Geff is within melee reach of a target

Effect Geff Feints a target within melee reach, using Medicine instead of Deception, to graphically describe the wounds Geff longs to inflict.
Pathfinder #215: To Blot Out the SunORC