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From Pathfinder Bestiary 2, which isn't enabled.

Ghonhatine

CREATURE 10

In transforming xulgaths, drow fleshwarpers sought not to create a new type of creature but to recapture a form of xulgath predecessor believed entirely vanished from Golarion. Ghonhatines are the result-hulking reptilian beasts who prefer to crawl on all fours and tear at their foes with bestial fury.


Horrid abominations reshaped by vile alchemical magic, the two fleshwarps presented here were created by drow, who transform captured elves or xulgaths into twisted monstrosities that can then be loosed to cause havoc and terror.


Perception +19; darkvision, scent (imprecise) 30 feet
Languages Sakvroth
Skills Athletics +21, Intimidation +19, Stealth +19
Str +7, Dex +3, Con +6, Int -2, Wis +5, Cha +3

AC 30; Fort +22, Ref +17, Will +19
HP 175; Immunities disease; Resistances acid 10
Stench (aura, olfactory)

30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become Sickened 1 (plus Slowed 1 for as long as it's sickened on a critical failure).

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Effect: Stench


Speed 35 feet
Melee Jaws +23 (reach 10, unarmed), Damage 2d12+10 piercing plus 1d6 acid
Melee Claw +23 (agile, reach 10, unarmed), Damage 2d10+10 slashing
Ranged Vomit +19 (acid, range increment 20 feet), Damage 5d6 acid plus Fleshgout
Feed (manipulate)
Requirements The ghonhatine is adjacent to the corpse of a creature that died within the last hour

Effect The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once.

Effect: Ghonhatine Feed

Fleshgout (disease)

A ghonhatine's vomit carries an awful disease that, over time, can cause a suffering creature's flesh to develop painful boils that eventually slough away, leaving gaping wounds

Saving Throw DC 28 Fortitude

Stage 1 carrier with no ill effect (1d4 hours)
Stage 2 Enfeebled 1 and Drained 1 (1 day)
Stage 3 Enfeebled 2 and Drained 2 (1 day)
Stage 4 enfeebled 2 and Drained 3 (1 day)
Stage 5 Drained 4, enfeebled 2, and Unconscious (1 day)
Stage 6 dead
Pathfinder Bestiary 2OGL