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From Pathfinder #184: The Ghouls Hunger, which isn't enabled.

Ghoul Antipaladin

CREATURE 9

The church of Kabriri selects only the most devoted and deadly ghouls to protect their libraries of secret-filled tomes.


Perception +15; darkvision
Languages Common, Necril
Skills Acrobatics +18, Athletics +20, Intimidation +20, Kabriri Lore +18, Religion +18, Survival +18
Str +6, Dex +4, Con +6, Int +1, Wis +4, Cha +4

AC 29 (31 with shield raised); Fort +21, Ref +15, Will +18
HP 155, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Destructive Vengeance (unholy)
Trigger The ghoul antipaladin takes damage from an enemy within 15 feet

Effect The ghoul antipaladin increases the amount of damage they take by 3d6, and they deal 3d6 damage to the triggering enemy, choosing 3d6 spirit or 3d6 void damage to deal to the enemy each time the antipaladin uses this reaction. In addition, the antipaladin deals 4 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's turn. An enemy damaged from the ghoul antipaladin's Destructive Vengeance also takes 4 persistent spirit damage; this applies only to the damage the reaction itself deals to the triggering creature, not the damage the antipaladin deals with subsequent Strikes.
Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 20 feet
Melee Jaws +19 (unarmed), Damage 2d8+11 piercing plus Ghoul Ghoul Fever plus Ghoul Paralysis
Melee Claw +19 (agile, unarmed), Damage 2d6+9 slashing plus Ghoul Paralysis
Melee Flail +19 (disarm, sweep, trip), Damage 2d10+13 bludgeoning
Ranged Heavy Crossbow +19 (reload 2, range increment 120 feet), Damage 2d8+11 piercing
Divine Focus Spells DC 25, attack +17, 1 Focus Point; 5th Touch of Corruption
Consume Flesh (manipulate)
Requirements The ghoul antipaladin is adjacent to the corpse of a creature that died within the last hour

Effect The ghoul antipaladin devours a chunk of the corpse and regains 4d6 healing Hit Points. It can regain Hit Points from any given corpse only once.
Ghoul Fever (disease)
Saving Throw DC 27 Fortitude

Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult)

Any living, non-elf creature hit by a ghoul antipaladin's attack must succeed at a DC 25 Fortitude save or become Paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap (move)

The ghoul antipaladin jumps up to half its Speed. This movement doesn't trigger reactions.

Pathfinder #184: The Ghouls HungerOGL