A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Speed 40 feet, climb 30 feet
Melee Jaws +27 (finesse, unarmed), Damage 3d8+12 piercing plus Ghoul Ghoul Fever plus Ghoul Paralysis
The ghoul's claws have been dipped in adamantine. The razorclaw treats any object they hit with a claw Strike as if it had half as much Hardness and any creature they hit as if they had half as much physical resistance.
Consume Flesh(manipulate)
Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.
Effect The ghoul devours a chunk of the corpse and regains 7d6 healing Hit Points.
It can regain Hit Points from any given corpse only once.
Ghoul Fever(disease)
Saving Throw DC 31 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 4d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 4d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis(incapacitation, occult)
Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 31 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Sneak Attack
The ghoul razorclaw deals an extra 3d6 precision damage to Off-Guard creatures.
Surprise Attacker
On the first round of combat, creatures that haven't acted yet are Off-Guard to the ghoul razorclaw.
Swift Leap(move)
The ghoul razorclaw jumps up to half its Speed. This movement doesn't trigger reactions.