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Giant Amoeba

CREATURE 1

These blobs of nearly transparent protoplasm are identical in form and behavior to the microscopic creatures from which they have evolved, except their outlandish size makes them all the more dangerous. Unlike slimes, puddings, and other deadly oozes, giant amoebas have an outer membrane that contains their internal structures, making them more susceptible to slashing weapons than their amorphous kin. However, this membrane is also extremely flexible and permeable, allowing them to surround prey and absorb it, suffocating and slowly digesting it in the amoeba's acidic fluids.


Perception +4; motion sense 60 feet
Skills Athletics +6, Stealth +3
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -5
Motion Sense

A giant amoeba can sense nearby creatures through vibration and air or water movement.


AC 8; Fort +7, Ref +3, Will +5
HP 45; Immunities acid, bleed, critical hits, precision, unconscious, visual; Weaknesses slashing 5

Speed 10 feet, climb 10 feet, swim 10 feet
Melee Pseudopod +9 (unarmed), Damage 1d6 acid plus Grab
Constrict

1d4 bludgeoning plus 1d4 acid, DC 17 basic Fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Envelop
Requirements The giant amoeba begins its turn with a target its size or smaller Grabbed

Effect The giant amoeba maintains the Grab and extends pseudopods to surround the creature and pull it inside the amoeba's body. This thereafter has the same effect as if the amoeba had Engulfed the creature (DC 17 Reflex, 1d6 acid damage, Escape, Rupture 3).
Weak Acid

A giant amoeba's acid damages only organic material-not metal, stone, or other inorganic substances.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Monster Core 2ORC