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Giant Ant

CREATURE 2

Giant ants are much like their smaller kin in their industrious habits, though growing to the size of ponies makes them much deadlier.


Ants are industrious insects that aid the natural processes of decay and renewal.


Perception +7; darkvision, scent (imprecise) 30 feet
Skills Athletics +8, Survival +7
Str +4, Dex +1, Con +4, Int -5, Wis +1, Cha -4

AC 18; Fort +10, Ref +7, Will +5
HP 30

Speed 40 feet, climb 20 feet
Melee Mandibles +9, Damage 1d8+4 slashing plus Grab
Melee Stinger +9 (agile), Damage 1d6+4 piercing plus Giant Ant Venom
Giant Ant Venom (poison)
Saving Throw DC 18 Fortitude
Maximum Duration 4 rounds
Stage 1 1d8 poison and Enfeebled 1 (1 round)
Stage 2 1d10 poison and Enfeebled 2 (1 round)
Stage 3 1d12 poison and Enfeebled 3 (1 round)
Haul Away
Requirements The giant ant has a Large or smaller creature Grabbed

Effect The giant ant Strides up to its full Speed, carrying the grabbed creature with it. It is Encumbered if the grabbed creature is Medium or larger.
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Monster CoreORC