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Giant Badger

CREATURE 2

The violent, territorial giant badger is a relentless predator. An obligate carnivore, it can consume prey that ranges from rabbits to deer, livestock, and even the occasional adventurer. A giant badger's claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds.

Giant badgers are fercely territorial and are known to defend their burrows with fury, even if a creature isn't necessarily threatening. These burrows tend to be larger than a giant badger typically needs, which sometimes draws the attention of other creatures seeking homes. This leads to many encounters between giant badgers and larger animals such as bears.


Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Athletics +8, Stealth +7
Str +4, Dex +1, Con +3, Int -4, Wis +3, Cha -1

AC 18; Fort +10, Ref +6, Will +8
HP 30
Ferocity

Trigger The monster is reduced to 0 HP.

Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability


Speed 25 feet, burrow 10 feet
Melee Jaws +11 (unarmed), Damage 1d8+4 piercing
Melee Claw +11 (agile, unarmed), Damage 1d6+4 slashing
Badger Rage (concentrate, emotion, mental)

The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls Unconscious, whichever comes first.

While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can't use actions that have the concentrate trait except for Seek.

After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute.

Pathfinder Monster Core 2ORC