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From Pathfinder #151: The Show Must Go On, which isn't enabled.

Giant Flea

CREATURE 3

Giant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths.


Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.


Perception +10; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +10, Athletics +9 (+15 to Jump)
Str +2, Dex +3, Con +3, Int -5, Wis +1, Cha -4

AC 19; Fort +12, Ref +12, Will +4
HP 50; Immunities disease

Speed 30 feet
Melee Proboscis +10, Damage 1d8+4 piercing plus Suck Blood plus Flea Fever
Flea Fever (disease)

Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.

Saving Throw DC 18 Fortitude
Stage 1 Drained 1 (1d4 hours)
Stage 2 drained 1 and Sickened 1 (1 day)
Stage 3 Drained 2 and sickened 1 (1 day)
Stage 4 Drained 3 and sickened 1 (1 day)
Stage 5 dead
Suck Blood
Requirements The giant flea's last action was a successful proboscis Strike

Effect The giant flea drinks the creature's blood. The victim becomes Drained 1 and the flea regains 5 healing HP.
Pathfinder #151: The Show Must Go OnOGL