Giant Leech
CREATURE 2Variant Giant Leech
Capable of growing to lengths of nearly 5 feet, giant leeches have circular maws filled with hook-like teeth. They prefer to dwell in stagnant or slow-moving shallow water or in damp, moist undergrowth. Horses and larger animals are their favorite prey, but they won't balk at a chance to latch onto a human- or halfling-sized meal.
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
While burrowed into Lady Shimmersnip, a giant leech has cover, can't make attacks, and can Squirm. If a giant leech is Grabbed, Restrained, or Stunned, a creature can attempt to remove the leech by spending a single action, which has the attack and manipulate traits, attempting an Athletics or Medicine check against the giant leech's Fortitude DC. On a success, the creature extracts the leech, reduces Lady Shimmersnip's Clumsy condition by 1, and places the leech in a space adjacent to the creature and Lady Shimmersnip.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.