Giant Pangolin
CREATURE 4Despite their prodigious size, giant pangolins are solitary, reclusive creatures who forage by night for insects and vermin. To defend themselves from predators, they rely on a veritable arsenal of natural defenses to dissuade their foes: thick armor of wickedly sharp scales, a flexible and muscular body capable of rolling into a defensive ball, and a noxious musk. Against more persistent threats, giant pangolins' powerful digging claws prove mighty weapons in a pinch.
While a pangolin's defenses serve well against natural predators, they've long been targets of poaching by humanoid cultures, partly for meat, but largely due to the high value of their unique scales. These scales see widespread use in alchemy, folk medicine, and crafting, and thus demand for them-and the associated profits from their sale-remain high. Giant pangolins are better protected against humanoid hunters, but the larger size of their scales means wider applications and greater volume. The increased difficulty of acquiring pangolins makes doing so all the more profitable, and unscrupulous poachers can make a considerable living from hunting these creatures.
The giant pangolin ignores the resistances of swarms, and its tongue Strike deals an additional 2d6 damage against swarms.
The giant pangolin releases a disorienting and repulsive musk within a 5-foot emanation. Each creature in the area must attempt a DC 20 Fortitude save.
The pangolin can't Emit Musk again for 1d4 rounds.
Critical Success The creature becomes temporarily immune to pangolin musk for 1 minute.
Success The creature is unaffected.
Failure The creature is Sickened 1.
Critical Failure The creature becomes sickened 1 and is Off-Guard until no longer sickened.
The giant pangolin falls Prone and rolls up into a ball.
While rolled up, the only actions the giant pangolin can perform are Emit Musk and Stand, and it also becomes Blinded and gains resistance 10 to physical damage.
An adjacent creature that hits a rolled-up giant pangolin with a melee Strike takes 1d6 slashing damage. These effects end once the giant pangolin Stands.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.